I like it, the visual style and UI are nice and clean, and the levels seem to be well thought out. I especially liked the rooms with multiple immediate redirect arrows, it reminded me of Donkey Kong Country.
I will say it is a little too difficult though. So much stuff flying around the screen, and since the enemies shoot in a straight line towards you, it disincentivizes actually fighting them, because you almost always take damage for it. Maybe instead of having enemies that shoot you just fill the area with the static enemies and hazards?
Thanks for the feedback, I appreciate it. I realized I never explained in game that you take reduced damage while jumping, which was supposed to encourage taking enemies head on. If I ever update or remake this game, there's a lot I'd do differently difficulty wise.
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I like it, the visual style and UI are nice and clean, and the levels seem to be well thought out. I especially liked the rooms with multiple immediate redirect arrows, it reminded me of Donkey Kong Country.
I will say it is a little too difficult though. So much stuff flying around the screen, and since the enemies shoot in a straight line towards you, it disincentivizes actually fighting them, because you almost always take damage for it. Maybe instead of having enemies that shoot you just fill the area with the static enemies and hazards?
Either way good work!
Thanks for the feedback, I appreciate it. I realized I never explained in game that you take reduced damage while jumping, which was supposed to encourage taking enemies head on. If I ever update or remake this game, there's a lot I'd do differently difficulty wise.